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Troy Paradise

About

? Extremely versatile and creative artist with over eleven years of experience ? Low-poly Hi-resolution 3D modeling ? Animation Normal mapping ? video editing, blue-screen compositing and visual effects


Bio

? Extremely versatile and creative artist with over eleven years of experience in the video games industry.
? Broad and accomplished skill set involving:
? Low-poly PC and console modeling (PC, Nintendo 64, Xbox, Xbox 360, Playstation) ? Hi-resolution 3D modeling ? Animation UVW unwrapping ? Lighting ? Normal mapping ? Engine specific in-game effects ? Digital video editing, blue-screen compositing and visual effects
? Ability to work efficiently with programmers, producers and directors to achieve a games full potential.
? Ability to work within given polygon/texture allotment.
? Strong team oriented artist with the skills and drive to meet deadlines.

EXPERIENCE
??????2006 Electronic Arts Tiburon Maitland, FL
Superman Returns - XBox , Xbox 360, Playstation 2
Environment Modeler/texture artist.
NCAA 2006 ? Xbox, Playstation
Environment Modeler/texturer artist.
? 2002-2003 Vicious Cycle Software Chapel Hill, NC
Dinotopia - Nintendo 64, Playstation 2
Senior Environment Modeler/texture artist and level builder.
? 2001-2002 Luxoflux Santa Monica, CA
True Crime ? Xbox, Playstation 2
Senior Environment Modeler/texture artist.
? 1999-2001 Interplay Entertainment Irvine, CA
Run Like Hell - Xbox
Environment Modeler/texture and lighting artist
Virtual Pool 3 ? Playstation 2, PC
Environment Modeler/texture and lighting artist
? 1997-1999 The Art Institute of Pittsburgh Pittsburgh, PA
Camera and Lighting Techniques
Instructor/teacher
Instructed students on general concepts of camera and lighting as applied to computer animation
? 1994-1999 Take Two Interactive Software Latrobe, PA
Railroad Tycoon II? Playstation, PC
Art Director.
Created and prepared in-game sprites.
Responsible for communication between out sourced programmers and in house artists.
Directed and worked with small team of artists to storyboard, model, texture, light, and animate game cinematics.
Black Dahlia ? PC
Senior Artist.
Modeled, textured and lit historically accurate 3D locations in a 1940's noir style.
Ripper ? PC
Senior Artist.
Designed, modeled, animated, illuminated, and textured various interior and exterior locations.
Design and animate camera walk paths; assist in the filming of actors for compositing.
Battle Cruiser 3000AD- PC
Senior Artist
Designed, modeled, textured, illuminated and animated various space station, fighters and battleships

SOFTWARE
??Maya ? 3D Studio Max ? PhotoShop ? ZBrush ? Painter ? Flint ? After Effects ? Premiere ? SoundForge ? Source Safe

EDUCATION
? 1992-1994 Art Institute of Pittsburgh Pittsburgh, PA
Associate degree in Industrial Design

Web Site: www.3dlinks.com/GalleryDisplay.cfm?ArtistID=2246



Location

City:
Saint Albans
State:
WV

Skills

    Web Design
    Graphic Designers
    Advertising
    Flash
    Photographers
    Architects
    Videographers
    Industrial

Services

    Graphic Designers
        Advertising Design
        Corporate Identity Package
        Logo Design

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